GameKeepr

Backups

The Backups tab: what goes in, and the restorable history

A game install is redownloadable; the world is not. Backups hold the small irreplaceable part — worlds, saves, the server's own config — never the tens of gigabytes SteamCMD can fetch again.

What goes in

The game registry knows where each recognised game keeps its saves and searches the server for those directories; you confirm once, and that choice is what every backup contains. For unrecognised games, add the directory yourself (the Files tab helps you find it). A backup with nothing configured is refused rather than quietly archiving the wrong thing.

Making and restoring

Rotation and storage

The newest ten per server are kept; safety copies made before a restore do not count against that. Backups live in the portal's own data volume, so they survive the game container being recreated and ride along with whatever backs up the portal itself.

For a nightly backup, add a backup action on the Schedule tab.